Difference between revisions of "MacOS development"
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− | '''Here are some notes about running navit under | + | '''Here are some notes about running navit under Apple Mac OSX.''' |
− | |||
=What you will need= | =What you will need= | ||
− | + | You need Xcode Tools and MacPorts in order to install navit. | |
+ | |||
+ | MacPorts developers suggest to install Xcode Tools from http://developer.apple.com/tools/xcode/ and not from the Mac OSX install disk. | ||
+ | |||
+ | *[http://www.mac-how.net/ Mac-How] | ||
+ | |||
+ | Make sure you don't have fink installed on your system, it can confuse MacPorts package building and installation. | ||
==GTK Gui== | ==GTK Gui== | ||
− | You should only need | + | You should only need gtk2 and glib2 via macPorts |
+ | |||
+ | ==SDL Gui== | ||
+ | Untested yet. | ||
+ | |||
+ | =Installation instruction= | ||
+ | Download Xcode Tools from http://developer.apple.com/tools/xcode/ and install it with X11 SDK | ||
+ | |||
+ | Download and Install MacPorts from http://www.macports.org/, or update your version | ||
+ | sudo port -d selfupdate | ||
− | + | Open up a terminal | |
+ | |||
+ | make sure your PATH variables has /opt/local/bin and /opt/local/sbin in it: | ||
+ | echo $PATH | ||
+ | |||
+ | |||
+ | Install automake, wget, libtool, gpsd (if you want gps support), gtk2 and glib2 (for gkt GUI) with | ||
+ | sudo port install automake wget gpsd gtk2 glib2 libtool | ||
+ | |||
+ | Download navit or checkout it from SVN | ||
+ | svn co https://svn.code.sf.net/p/navit/code/trunk/navit | ||
− | + | You may also need a header file to handle endian issues (for PPC only) | |
+ | wget https://navit.svn.sourceforge.net/svnroot/navit/tags/R0_1_0/navit/projs/CodeBlocks/Win32Extra/byteswap.h | ||
If you want to install navit along the MacPorts packages, you need to use the /opt/local directory as prefix: | If you want to install navit along the MacPorts packages, you need to use the /opt/local directory as prefix: | ||
+ | ./autogen.sh && ./configure --prefix=/opt/local --disable-binding-python | ||
− | . | + | type |
+ | make | ||
+ | to build NavIt, and | ||
+ | sudo make install | ||
+ | to install it. | ||
− | == | + | Then, you may edit and adapt your navit.xml file. The XML maptype is not supported, however normal Navit binfile works perfectly. |
− | + | ||
+ | =Speech= | ||
+ | If you want (spoken) directions, get espeak from http://espeak.sourceforge.net, install as advised and use the following snippet in your navit.xml: | ||
+ | |||
+ | <speech type="cmdline" data="speak -vde+f4 '%s'"/> | ||
+ | |||
+ | This will tell speak to use a female (f) german (de) voice. | ||
− | |||
− | |||
− | |||
− | + | =Using xcode= | |
− | |||
− | |||
− | |||
− | |||
− | + | Download one of the [http://download.navit-project.org/navit/src/svn/ svn sources] that don't contain autogen.sh. | |
− | + | Open X-Code and create a new project. Cocoa will suffice | |
− | + | Add in a new target by clicking the triangle next to "Targets" and selected the location of the navit folder. Delete the previous target. | |
− | + | Delete the default files, and add in the navit files. | |
− | + | In a terminal, go into the navit folder. | |
+ | ./configure --disable-binding-python --disable-sample-map --disable-maptool | ||
+ | xcode can now build the navit | ||
− | |||
− | + | You can also use [[CMake]]. | |
− | + | cd navit && cmake -G Xcode . | |
− | |||
− | |||
− | + | =Something went wrong?= | |
− | |||
− | |||
− | + | Please [[Contacts|let us know]]. | |
− | + | [[Category:Ports]] |
Revision as of 17:50, 3 January 2018
Here are some notes about running navit under Apple Mac OSX.
Contents
What you will need
You need Xcode Tools and MacPorts in order to install navit.
MacPorts developers suggest to install Xcode Tools from http://developer.apple.com/tools/xcode/ and not from the Mac OSX install disk.
Make sure you don't have fink installed on your system, it can confuse MacPorts package building and installation.
GTK Gui
You should only need gtk2 and glib2 via macPorts
SDL Gui
Untested yet.
Installation instruction
Download Xcode Tools from http://developer.apple.com/tools/xcode/ and install it with X11 SDK
Download and Install MacPorts from http://www.macports.org/, or update your version
sudo port -d selfupdate
Open up a terminal
make sure your PATH variables has /opt/local/bin and /opt/local/sbin in it:
echo $PATH
Install automake, wget, libtool, gpsd (if you want gps support), gtk2 and glib2 (for gkt GUI) with
sudo port install automake wget gpsd gtk2 glib2 libtool
Download navit or checkout it from SVN
svn co https://svn.code.sf.net/p/navit/code/trunk/navit
You may also need a header file to handle endian issues (for PPC only)
wget https://navit.svn.sourceforge.net/svnroot/navit/tags/R0_1_0/navit/projs/CodeBlocks/Win32Extra/byteswap.h
If you want to install navit along the MacPorts packages, you need to use the /opt/local directory as prefix:
./autogen.sh && ./configure --prefix=/opt/local --disable-binding-python
type
make
to build NavIt, and
sudo make install
to install it.
Then, you may edit and adapt your navit.xml file. The XML maptype is not supported, however normal Navit binfile works perfectly.
Speech
If you want (spoken) directions, get espeak from http://espeak.sourceforge.net, install as advised and use the following snippet in your navit.xml:
<speech type="cmdline" data="speak -vde+f4 '%s'"/>
This will tell speak to use a female (f) german (de) voice.
Using xcode
Download one of the svn sources that don't contain autogen.sh.
Open X-Code and create a new project. Cocoa will suffice
Add in a new target by clicking the triangle next to "Targets" and selected the location of the navit folder. Delete the previous target.
Delete the default files, and add in the navit files.
In a terminal, go into the navit folder.
./configure --disable-binding-python --disable-sample-map --disable-maptool
xcode can now build the navit
You can also use CMake.
cd navit && cmake -G Xcode .
Something went wrong?
Please let us know.