MacOS development

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Revision as of 08:40, 16 January 2008 by KaZeR (talk | contribs) (Removed deprecated 0.0.1 tips)
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Here are some notes about running navit under MacOS. This is a draft, feel free to improve it.


What you will need

You need Xcode Tools and MacPorts in order to install navit.

MacPorts developers suggest to install Xcode Tools from http://developer.apple.com/tools/xcode/ and not from the Mac OSX install disk.

Make sure you don't have fink installed on your system, it can confuse MacPorts package building and installation.

GTK Gui

You should only need gtk2 and glib2 via macPorts

SDL Gui

Untested yet.

Installation instruction

Download Xcode Tools from http://developer.apple.com/tools/xcode/ and install it with X11 SDK

Download and Install MacPorts from http://www.macports.org/, or update your version

 sudo port -d selfupdate

Open up a terminal

make sure your PATH variables has /opt/local/bin and /opt/local/sbin in it:

 echo $PATH 


Install automake, wget, gpsd (if you want gps support), gtk2 and glib2 (for gkt GUI) with

 sudo port install automake wget gpsd gtk2 glib2

Download navit or checkout it from CVS

Edit configure.in and add

 -l/opt/local/include

to the CFLAGS variable (note that the variables occurs 2 times in the file)

If you want to install navit along the MacPorts packages, you need to use the /opt/local directory as prefix:

 ./autogen.sh && ./configure --prefix=/opt/local

change

 $NAVIT_LIBDIR...

path in navit.xml with

 /opt/local/lib/navit/gui/libgui_gtk.dylib

Create the pidof program:

 nano pidof

type this script:

 #!/bin/sh
 ps axc|awk "{if (\$5==\"$1\") print \$1}";

save and exit

 chmod 755 pidof
 sudo mv pidof /bin