Here are some notes about running navit under Apple Mac OSX.
What you will need
You need Xcode Tools and MacPorts in order to install navit.
MacPorts developers suggest to install Xcode Tools from http://developer.apple.com/tools/xcode/ and not from the Mac OSX install disk.
Make sure you don't have fink installed on your system, it can confuse MacPorts package building and installation.
You should only need gtk2 and glib2 via macPorts
Download Xcode Tools from http://developer.apple.com/tools/xcode/ and install it with X11 SDK
Download and Install MacPorts from http://www.macports.org/, or update your version
sudo port -d selfupdate
Open up a terminal
make sure your PATH variables has /opt/local/bin and /opt/local/sbin in it:
Install automake, wget, libtool, gpsd (if you want gps support), gtk2 and glib2 (for gkt GUI) with
sudo port install automake wget gpsd gtk2 glib2 libtool
Download navit or checkout it from SVN
You may also need a header file to handle endian issues
Edit configure.in and add
to the CFLAGS variable and add
to the GTK2_CFLAGS variable; oh wait, there is no GTK2_CFLAGS variable in this file.
LIBS="$LIBS -lm -rdynamic"
(on some systems, the "-rdynamic" option ensures that the executable has it's global symbols put into the symbol table. This is already the default behavior on darwin.)
Edit autogen.sh and change
If you want to install navit along the MacPorts packages, you need to use the /opt/local directory as prefix:
./autogen.sh && ./configure --prefix=/opt/local
--Dctucker 03:29, 10 July 2009 (UTC) I had good results getting everything to compile after installing a bunch of ports using the following configure line:
./configure --prefix=/opt/local --enable-graphics-gd --enable-svg2png-scaling --with-svg2png-use-rsvg-convert --enable-graphics-qt-qpainter
to build NavIt, and
sudo make install
to install it.
Then, you may edit and adapt your navit.xml file (the jokers of the original file are not supported)
--Dctucker 06:49, 12 July 2009 (UTC)I didn't have to do this on Leopard.
You may need to replace the <plugins> section of your navit.xml file by
<plugins> <plugin path="/opt/local/lib/navit/binding/libbinding_python.dylib"/> <plugin path="/opt/local/lib/navit/data/libdata_binfile.dylib"/> <plugin path="/opt/local/lib/navit/data/libdata_mg.dylib"/> <plugin path="/opt/local/lib/navit/data/libdata_poi_geodownload.dylib"/> <plugin path="/opt/local/lib/navit/data/libdata_textfile.dylib"/> <plugin path="/opt/local/lib/navit/graphics/libgraphics_gtk_drawing_area.dylib" /> <plugin path="/opt/local/lib/navit/graphics/libgraphics_null.dylib" active="no"/> <plugin path="/opt/local/lib/navit/gui/libgui_gtk.dylib" /> <plugin path="/opt/local/lib/navit/osd/libosd_core.dylib" /> <plugin path="/opt/local/lib/navit/speech/libspeech_cmdline.dylib" /> <plugin path="/opt/local/lib/navit/vehicle/libvehicle_demo.dylib" /> <plugin path="/opt/local/lib/navit/vehicle/libvehicle_file.dylib" /> </plugins>
and if you want to use the sample maps installed, you may need to change the maps' path
<mapset enabled="yes"> <map type="binfile" enabled="yes" data="/opt/local/share/navit/maps/osm_bbox_11.3,47.9,11.7,48.2.bin"/> </mapset>
Something went wrong?
Please see Talk:Navit on MacOS.