Difference between revisions of "MacOS development"

From Navit's Wiki
Jump to: navigation, search
m (Reverted edits by Reverse22 (talk) to last revision by Number6)
m (moved Navit on MacOS to MacOS: unfied OS articles)
(No difference)

Revision as of 10:02, 3 December 2012

Here are some notes about running navit under Apple Mac OSX.

What you will need

You need Xcode Tools and MacPorts in order to install navit.

MacPorts developers suggest to install Xcode Tools from http://developer.apple.com/tools/xcode/ and not from the Mac OSX install disk.

Make sure you don't have fink installed on your system, it can confuse MacPorts package building and installation.


You should only need gtk2 and glib2 via macPorts


Untested yet.

Installation instruction

Download Xcode Tools from http://developer.apple.com/tools/xcode/ and install it with X11 SDK

Download and Install MacPorts from http://www.macports.org/, or update your version

 sudo port -d selfupdate

Open up a terminal

make sure your PATH variables has /opt/local/bin and /opt/local/sbin in it:

 echo $PATH 

Install automake, wget, libtool, gpsd (if you want gps support), gtk2 and glib2 (for gkt GUI) with

 sudo port install automake wget gpsd gtk2 glib2 libtool

Download navit or checkout it from SVN

  svn co https://navit.svn.sourceforge.net/svnroot/navit/trunk/navit navit

You may also need a header file to handle endian issues (for PPC only)

wget https://navit.svn.sourceforge.net/svnroot/navit/tags/R0_1_0/navit/projs/CodeBlocks/Win32Extra/byteswap.h

If you want to install navit along the MacPorts packages, you need to use the /opt/local directory as prefix:

 ./autogen.sh && ./configure --prefix=/opt/local --disable-binding-python



to build NavIt, and

 sudo make install

to install it.

Then, you may edit and adapt your navit.xml file. The XML maptype is not supported, however normal Navit binfile works perfectly.


If you want (spoken) directions, get espeak from http://espeak.sourceforge.net, install as advised and use the following snippet in your navit.xml:

          <speech type="cmdline" data="speak -vde+f4 '%s'"/>

This will tell speak to use a female (f) german (de) voice.

Using xcode

Download one of the svn sources that don't contain autogen.sh.

Open X-Code and create a new project. Cocoa will suffice

Add in a new target by clicking the triangle next to "Targets" and selected the location of the navit folder. Delete the previous target.

Delete the default files, and add in the navit files.

In a terminal, go into the navit folder.

./configure --disable-binding-python --disable-sample-map --disable-maptool

xcode can now build the navit

You can also use CMake.

cd navit && cmake -G Xcode .

Something went wrong?

Please see Talk:Navit on MacOS.